<!DOCTYPE HTML> <html> <head> <title>pixi.js example 10 using a movieclip</title> <style> body { margin: 0; padding: 0; background-color: #000000; } </style> <script src="pixi.js"></script> <script src="../../src/pixi/DisplayObjectContainer.js"></script> <script src="../../src/pixi/renderers/WebGLRenderGroup.js"></script> <script src="../../src/pixi/renderers/WebGLRenderer.js"></script> <script src="../../src/pixi/textures/RenderTexture.js"></script> <script src="../../src/pixi/renderers/WebGLBatch.js"></script> <script src="../../src/pixi/renderers/CanvasRenderer.js"></script> </head> <body> <script> // create an array of assets to load var assetsToLoader = [ "SpriteSheet.json"]; // create a new loader loader = new PIXI.AssetLoader(assetsToLoader); // use callback loader.onComplete = onAssetsLoaded //begin load loader.load(); // holder to store aliens var explosions = []; var count = 0; // create an new instance of a pixi stage var stage = new PIXI.Stage(0xFFF0FF, true);; // create a renderer instance. renderer = PIXI.autoDetectRenderer(800, 600); // add the renderer view element to the DOM document.body.appendChild(renderer.view); // DOOMP var renderTexture = new PIXI.RenderTexture(256, 256)/////* 2, 128 * 2); var sprite = new PIXI.Sprite(renderTexture); var renderTexture2 = new PIXI.RenderTexture(256, 256)/////* 2, 128 * 2); var sprite2 = new PIXI.Sprite(renderTexture2); //sprite.anchor.x = 0.5; //sprite.anchor.y = 0.5; //sprite.scale.y = .5; // sprite.position.x = 300; // sprite.position.y = 200; var bg = PIXI.Sprite.fromImage("button_test_BG.png"); stage.addChild(bg) var container = new PIXI.DisplayObjectContainer(); var container2 = new PIXI.DisplayObjectContainer(); stage.addChild(container); container.addChild(container2); // stage.addChild(sprite2); function onAssetsLoaded() { // create an array to store the textures var explosionTextures = []; for (var i=0; i < 26; i++) { var texture = PIXI.Texture.fromFrame("Explosion_Sequence_A " + (i+1) + ".png"); explosionTextures.push(texture); }; // explosionTextures.push(PIXI.Texture.fromImage("button_test_BG.png")); // create a texture from an image path // add a bunch of aliens for (var i = 0; i < 150; i++) { // create an explosion MovieClip var explosion = new PIXI.MovieClip(explosionTextures); //if(i % 2) { explosion = new PIXI.MovieClip([PIXI.Texture.fromImage("button_test_BG.png")]); container2.addChild(explosion); } // else { // container.addChild(explosion); } explosion.position.x = Math.random() * 800; explosion.position.y =Math.random() * 600; // explosion.anchor.x = 0.5; //explosion.anchor.y = 0.5; // 670 × 432 // explosion.pivot.x = 670/2; explosion.pivot.y = 432/2; //explosion.rotation = Math.random() * Math.PI; explosion.scale.x = explosion.scale.y = 1//0.3//0.75 + Math.random() * 0.5 explosion.animationSpeed = 0.1 explosion.gotoAndPlay(Math.random() * 27); explosion.buttonMode = true; // TODO BUG>?? explosion.setInteractive(true); explosion.click = function(){ // console.log("REMOVEIN!") //this.visible = false; this.rotation += Math.PI/10 // this.parent.removeChild(this); } } //∆∆container2.addChild(); stage.addChild(sprite); sprite.alpha = 1 sprite.position.x = 300; sprite.position.y = 300; // start animating requestAnimFrame( animate ); //container.alpha = 0.5 } bloop= true; function animate() { //sprite.rotation += 0.01; // console.log(stage.children) requestAnimFrame( animate ); //stage.children[2]); renderer.render(stage); // if(count < 100) { bloop = !bloop; if(bloop ) { // container.visible = false; } else { // container.visible = true; renderTexture2.render(bg, true); } } count++; if(count == 100) { // alert("!") // stage.removeChild(container); // renderTexture.render(container, true); //} // else if(count > 200) //{ } if(count == 200) { // // stage.addChild(container); //container.removeChild(container2); } if(count > 300) { // renderTexture2.render(container, true); //sprite2.scale.x = 10 // renderTexture.render(container, true); } else { renderTexture2.render(container, true); } // container.visible = false; } count = 0; </script> </body> </html>